Lanchester Guerrilla warfare II

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turtles-own[vision blanco efectividad amigo ip]
globals[bajas_fa bajas_c]
patches-own[cobertura]

breed[rojos rojo] ;guerrilla
breed[azules azul];regulares
breed[grises gris];civiles

rojos-own[brigada cubierta pop]
azules-own[pop ]

to setup
clear-all
  set bajas_fa 0 set bajas_c 0
  ask patches [set cobertura random-float 5 set pcolor green - cobertura ]
  create-rojos R[set shape "person" set color red set vision random V set efectividad random-float E set ip random-float 1
    set brigada random brigadas set pop random-exponential 10
    set xcor (- brigada + random filas) set ycor random-ycor set cubierta [cobertura] of patch-here set amigo one-of other rojos with [brigada = brigada]
    ifelse tipoEnfrentamiento = "fila" [set heading 90][set heading random 180]]
  create-azules A[set shape "person" set color blue set vision random V set efectividad random-float E set ip random-float 1 set pop random-exponential 10
    set xcor 10 + random filas set ycor random-ycor set amigo one-of azules in-radius vision
    ifelse tipoEnfrentamiento = "fila" [set heading -90][set heading random -180]]
  create-grises C[set shape "person" set color grey setxy random-xcor random-ycor]
reset-ticks
end 

to go
  if not any? rojos [ user-message "Ganan los azules" stop ]
  if not any? azules [ user-message "Ganan los rojos" stop ]
  ask rojos [reune-brigada busca-cobertura]
  ask turtles[ifelse tipoEnfrentamiento = "perseguir" [rt random 180 fd random-float 2 apunta ifelse blanco != nobody
    [ifelse ip > 0.5 [apunta get_amigo huir][get_amigo apunta pleitear apunta dispara]][fd random-float 1]
    ]
    [fd random-float 2 apunta ifelse blanco != nobody
    [ifelse ip > 0.5 [apunta get_amigo huir][get_amigo apunta pleitear apunta dispara]][fd random-float 1]] ]
  ask grises[mueve-gris if bajas_c >= UmbralCiviles * count grises [ifelse pop_media_roja > pop_media_azul [ask n-of (random-float RecRojo * count grises) grises [vuelve-rojo] ] [ask n-of (random-float RecAzul * count grises) grises [vuelve-azul]]] ]
  tick
end 

to vuelve-rojo
  set breed rojos set shape "person" set color red set vision random V set efectividad random-float E set ip random-float 1
    set brigada random brigadas set pop random-exponential 10
    set xcor (- brigada + random filas) set ycor random-ycor set cubierta [cobertura] of patch-here set amigo one-of other rojos with [brigada = brigada]
end 

to vuelve-azul
 set breed azules set shape "person" set color blue set vision random V set efectividad random-float E set ip random-float 1 set pop random 10 set amigo one-of azules in-radius vision
end 

to mueve-gris
  rt random 90 lt random 90 fd random 10
end 

to reune-brigada
  ifelse amigo != nobody [ set heading towards amigo  fd random 10][get_amigo]
end 

to busca-cobertura
  let spot max-one-of patches in-radius vision [cobertura]
  if spot != nobody[set heading towards spot fd random 10]
end 

to apunta
  ifelse breed = rojos[let b one-of azules in-radius vision set blanco b][let b one-of rojos in-radius vision set blanco b]
  ifelse blanco != nobody [set heading (towards blanco)][ifelse breed = rojos[set heading random 180][set heading random -180]]
end 

to dispara-rojo
  apunta ifelse random-float 1 > efectividad[if blanco != nobody and [cubierta] of blanco < 2.5[ask blanco [die]]][if blanco != nobody [let colateral one-of other turtles-here
    if colateral != nobody [ask colateral[ if breed != azules[ifelse breed = rojos [set bajas_fa bajas_fa + 1][set bajas_c bajas_c + 1]] die] set pop pop - 1 ]]] apunta
end 

to dispara-azul
  apunta ifelse random-float 1 > efectividad[if blanco != nobody [ask blanco [die]]][if blanco != nobody [let colateral one-of other turtles-here
    if colateral != nobody[ask colateral[if breed != rojos[ifelse breed = azules [set bajas_fa bajas_fa + 1][set bajas_c bajas_c + 1]] die] set pop pop - 1]  ]] apunta
end 

to dispara
  ifelse breed = rojos[dispara-azul][dispara-rojo]
end 

to pleitear
  ;; move toward the midpoint of your friend and enemy
  facexy ([xcor] of amigo + [xcor] of blanco) / 2
         ([ycor] of amigo + [ycor] of blanco) / 2
  fd 0.1
end 

to huir
  ;; put your friend between you and your enemy
  facexy [xcor] of amigo + ([xcor] of amigo - [xcor] of blanco) / 2
        [ycor] of amigo + ([ycor] of amigo - [ycor] of blanco) / 2
  fd 0.1
end 

to get_amigo
  ifelse breed = rojos[set amigo one-of other rojos with [brigada = brigada]][set amigo one-of azules in-radius vision]
end 

to-report pop_media_roja
  ifelse count rojos != 0 [report mean [pop] of rojos][report 0]
end 

to-report pop_media_azul
  ifelse count azules != 0 [report mean [pop] of azules][report 0]
end 

There is only one version of this model, created 4 months ago by Augusto Cabrera-Becerril.

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